Kingmaker, Speerspitze

Session Four
A Soggy, Sodden mess

13 Pharast.

After another two days mapping, the party came upon what appeared to be ruins of an old temple. The fountain was filled with foul smelling algae, and it was covered in moss and lichen. Feng found himself on the wrong end of a bear again, however, when while attempting to explore the cave at its western entrance, he was charged and mauled.

This bear was smaller than the first bear, and though Feng still relied heavily upon the healing magic of Andros to stay in the fight, it was Arkady who proved the hero today. His explosive alchemical bombs caught the bear on fire and int he end, destroyed it.

As it died, the bear became a man, and then crumbled to dust. The temple flagstones became clean, and the water became not only pure, but was determined to have curative properties. The group did not tarry long, however, as they were distraught to realize that they had cleansed the temple of Erastil, and worried that Jhod Khavken would have no salvation.

Still, they knew they had a job to do, and they would bear their shame until returning to Oleg’s.

14 Pharast.

They discovered the spring at the source of the Skunk River, and saw, but did not approach the giant frogs that lived within.

15 Pharast.

Leaving the Narlmarches for the plains of the Greenbelt, they found a herd of elk, and evidence of wolves.

16 Pharast.

Andros grew frustrated with the lack of action, but knew that his charge was to map. They continued, but as the day grew on, the sky filled with portents of rain.

17 Pharast.

It began to rain heavily, turning the plains around the party to muck. they found a small cairn and checked inside, uncovering a long deceased barbarian. While they noted be bore a magical ring, they chose to not defile the man, and restored the cairn to nearly its original state..That evening, they were beset by a worg, but it did not enter their camp. They remained vigilant.

19 Pharast.

After 3 days of rain, they returned to Oleg’s. Here they purchased some oiled leathers, and refreshed their supplies. Oleg gave word to Char that his armor was being crafted, and would be ready in late Desna. They were greeted warmly by Jhod, and he explained that Erastil had blessed him again – his hands may not have cleansed the temple personally, but Erastil had forgiven him.

20 Pharast.

After 4 days of rain, they awoke to a bitter cold, and to find that the rain had turned to snow. In addition to the cold and the muck, there was now a layer of white on everything. They bought some cold weather clothes, Oleg’s being well equipped with furs. They returned Jhod to the temple, where he immediately set to rebuilding.

21 Pharast.

They found an apparently abandoned hut, and seeking to explore, knocked. A voice within answered clearly, “Go Away!”.

They did not. Soon enough, Bokken bade them enter, hungry he was for their company. He talked of potions and Oleg’s, and of his hatred for his brother, whom he described as a bastard and a crazy old hermit. Irony is, of course, lost on the insane.

23 Pharast.

A field littered with skeletons revealed a trap door, further revealing a trapdoor spider. Gregor was the hero this fight, for in one second he uttered but a single command, “Sleep!” and the spider was slain. Feng cleared out the spiders den, and found the body of a bandit. His pockets yielded some treasure, and a map to more.

24 Pharast.

The bandit’s map found yesterday led them to a rotted tree, at the roots of which, under two inches of snow, was a magical wand and some gold, a spellbook, and a masterwork dagger. Johanna claimed the dagger, and Gregor and Arkady the book.

View
Session Three
Into the Woods

7 Pharast.

Now prepared for their exploration, feeling confident in their efforts to safeguard the Trading post and pacify the two greatest threats to their safety in the Narlmarches, the group headed out to map.

Char Von Barron took the lead, and determined where they should head in order to make the map complete. They headed directly into the Northen end of the Narlmaches, finding the Thorn River again, this time heading east to find its source. During their travels, Fengfound himself the victim of a cruel prank – he was depantsed. He recovered well, though not happily, and continued to search the brambles for Fangberries.

8 Pharast.

They awoke to a few more pranks from what they believed to be fey. Little progress was made locating Fangberries, but they expanded their map of the Narlmarches. Upin examination of a small pit trap, they found a woodsman, possibly a hunter or trapper, probably not a bandit, dead at the hands of a trap. The trap appeared to have been sabotaged – they think the fey may have been responsible. Andros demands Justice.

9 Pharast.

More exploration. They found no Fangberries, but did find half a dozen bear traps, set and left out. One had a dead raccoon in it, and had obviously not been checked in weeks. The party was notably upset about the irresponsibility of the trappers, and again by the incessant trickeries of the fey. No attempts to ferret them out had been successful, including bribery with money and milk. It is unclear, but suspected that the irresponsible trapper may have been the corpse they located the previous day. They returned to Oleg’s to properly inter the body, and have it identified – Breeg Olivanch, a trapper known to be one of the more reckless.

Kesten confirmed that he believed the fey responsible, but admitted that they fell outside the law. It was their forest to protect. He suggested they try bribery, which sometimes worked.

10 Pharast.

Char laid out a meal for the fey, Vodka and sweets. After praising the quality of their pranks, a Grig woman named Tyg appeared before them, accepting the offering of friendship. Soon Perlivash appeared as well, and the duo explained that they were trying to frighten away those who were reckless with the Narlmarches bounty, and that they would stop playing with the party. Andras had mercy upon them, and they agreed to help watch for bandits, although their prowess at telling one big-folk from another was limited.

11 Pharast.

Further exploration of the northern narlmarches revealed more trackless woods. That night, however, was not quiet. A massive bear came upon the camp, and nearly killed Feng in one blow. A fierce and prolonged battle ensued, Andros calling upon Iomedae for healing magics many times as the bear shrugged off their many attacks. When it ended, only the healing magic of Andros prevented a return to Oleg’s to bury another.

Player Accounts:

View
Session Two
The Sootscale Question

2 Pharast.

Andros was visited in the night by his goddess, Iomedae, and it shook him. When the rest of the party awoke the next morning, he had been up for several hours, polishing his sword and saying his devotions. Oleg and Svetlana were quite cheerful, and they prepared bacon from the local wild boars and plenty of ham to cure for travelers. Before leaving, Svetlana asked if they should happen across some of the white, spherical radishes that grew in the Kamelands, she would pay them quite handsomely for a basketful. These Moon Radishes grew only during Pharast, and were quite the delicacy.

As they prepared to leave, a soldier arrived with two missives for Andros and company. He was Kesten Garess, he said, and he had come to secure the Trading Post and maintain vigil over it while the party continued their mission. Along the way, he had a personal score to settle with a Falgrim Sneeg, a former soldier of his who had fled and was believed to be hiding in the Narlmarches.

The missives contained directives to eliminate the bandit leaders and to pacify by treaty or force a local tribe of kobolds, the Sootscales. The party showed to Kesten the collection of Stag Lord Pins and the bodies they had recovered from the Thorn River Bandits. Kesten sent one of the three soldiers under his command back to Restov immediately, to claim the reward and return it.

Business settled, the group headed to where the captured bandit had told them the Old Sycamore grew. They remembered their original mission, however, and were careful to map and explore the lands along the way. Feng wandered by himself, hunting and keeping an eye out for wild beasts. This would become their usual pattern.

3 Pharast.

When they broke camp, Feng found his saddle greased, and was not pleased, although nobody in the party saw or heard anything. Char helped him clean it off, and they continued on, following the same pattern as before. This day, they found a patch of Moon Radishes, as Svetlana had indicated. The radishes were being guarded by a pack of kobolds with black scales, the Sootscales, it was surmised. As the kobolds readied to defend their prize, Andros offered instead to bargain, a helping of the radishes, and the party, which obviously outnumbered the 3 bellyfull kobolds, would not attack. It would help also, Andros maintained, if the kobolds could give information. The tack worked.

The kobold directed that their treasures which they had rightfully stolen from the bandits had in turn been stolen by the thieving Mites that had taken to live in the Sycamore, along with their god. The kobolds had taken to the worship of a strange carved idol known as Old Sharptooth, which had been stolen by the same mites. If the group could restore the god to the kobold leader, chief Sootscale, they were sure that there could be arrangements reached to settle things.

Satisfied, they went on their way, and made camp a few miles south.

4 Pharast.

Overnight, the howling of strange animals could be heard, although none approached the camp. Feng recognized them as the sounds of the Tien Blood Cougar, known locally as the Thylacine. They vowed to keep an eye out, but found none. Before long, they found a new curiosity. in an outcropping of rock, they spotted a small cave and a glint of gold. Determining the gold to be mine-able, they spent the remainder of the day hiding all traces of it, and made camp a few miles away.

5 Pharast.

The Old Sycamore was in sight now, but the only evidence of kobolds or mites was a few fresh corpses near the tree itself. For an hour, they searched, and were unable to find a way in, so they concluded that the mites and kobolds must live among the branches. Feng climbed up, and from his vantage point, spotted a hole in the roots, nearly invisible. Char went forward to check it out, and found a long tunnel. Feng climbed down, and everyone followed behind Char.

Inside, they found an female mite, spooning something onto what appeared to be eggs. Feng sneaked up behind her, and reached as if to strangle her, but in the process grabbed instead one of the long centipedes she had been feeding and snapped its neck. Two other centipedes reared up, having been climbing on the piles of muck and eggs. It was a short fight, and the company of heroes suffered no wounds.

Further in the tunnels they encountered 6 mites having a sing-a-long of sorts. Two mites were singing, and they were being pelted with rocks by two other mites. In a few brief seconds, two more mites were slain, and the rest ran off. The party followed hurriedly, and found a mite riding on the back of a tick nearly as large as a man.

They took out the rider in no time, and several of the mites in the room. Gregor once again made excellent use of his sleep spell, and Johanna threw in daggers as Char and Andros sliced mites in two repeatedly. Feng punched right through them, usually killing each mite in a single blow.

Almost before it began, the mites and giant tick were slain. They found in here some coin and a statue they believed to be Old Sharptooth, but no evidence of Svetlana’s Wedding Ring.

In the next room, they found a great chasm with a huge centipede, nearly 20 feet long, at the bottom. They opted to sneak past, crossing the chasm on ropes while it feasted on the bodies of dead mites tossed in to its’ pit. Beyond, they found a group of mites stabbing a small Sootscale kobold with pointy sticks, and immediately cut them down and freed him.

In gratitude, the young kobold, Mikmek, gave the party the ring he had been carrying, which was Svetlana’s. He asked the party to take him back to the chief, and lift the curse that Sharptooth had placed upon them.

Before leaving, the party spent some time stopping up the hole in the Sycamore, hoping to slow down the mites that remained and give the Sootscales an edge. They headed straight for the mines where the Sootscales lived, and were met enthusiastically by their guard, Nakpik. He took them straight to chief Sootscale, and after brief negotiations, the Chief recovered his idol, and destroyed it, proclaiming to the rest of the tribe that they were free now, and should destroy the vile shaman, Tartuk.

They agreed to let the party deal with Tartuk, and would come to aid only if needed. Inside, Tartuk was dismayed that the party would not help him, and he revealed all. He had once been a gnome and was reincarnated. Devastated at being turned into a former enemy, he vowed to use his abilities as a sorcerer to enter kobold tribes and destroy them from within – the Sharptooth Gambit. He had destroyed two tribes already, and was a few days away form this one being destroyed.

Andros would have none of it, but they agreed to exile Tartuk to Mendev, there to fight demons at the worldwound, rather than slay him. Should he return, he would be destroyed.

Tartuk left under cover of invisibility, and the Sootscales promptly signed a peace accord. This secured, camped for another night.

6 Pharast.

The players completed their exploration of the lands near the Old Sycamore, and then returned to Oleg’s Trading Post, there to resupply and rest.

They collected their rewards from Oleg for the ring, Svetlana for the radishes, and Restov for the peace accords and the bandits. Before retiring, they met another traveler, a priest that had been abandoned by Erastil, who told them of his dream to restore Erastil’s temple in the Narlmarches. The party agreed to help him, and with that, retired.

Player Accounts:

View
Session One:
Massacre at Thorn River

Having been granted a charter by the Swordlords of Restov to explore, map, and pacify the portion of the Stolen lands known as the Greenbelt, the adventurers headed to Oleg’s Trading Post.

30 Calistril.

Late in the afternoon, the group arrived Oleg’s, to find Oleg working on the roof of the stable, and Svetlana working in the courtyard. After a short debate about the accommodations, Svetlana asked if they were from Restov, there to help with the bandits. The party said yes, and the Leveton’s happily refunded – or tried to – the party’s money, and offered them food.

1 Pharast.

The next day, the party, led by Andros and Char, opted not to hide, but to be in the courtyard – nay, at the very gate! – when the bandits approached.

Warily, the bandits attempted to seek entrance, intending to say they were trappers and hunters, looking for a meal and would move on, but Andros shouted “Fire the catapults!” and charged.

The head bandit immediately drew his bow to loose an arrow at Andros, but that was what the party was expecting, and they got the jump. Andros missed with his charge, and immediately the other bandits jumped in the fray. Twelve very short seconds of combat later, and the leader was down, though alive, and the three surviving bandits fled. Charran one of them down, and shouted for the others to not let them escape, for they would return armed, and with reinforcements, but Andros was content with his prisoner, and said, “Let them come. We will be ready.”

They threw Happs into the midden, and began to interrogate him. Feng, the Tian Monk, terrified the poor man such that he told them where the Thorn River camp was, and they made plans to head out. On their way out, Oleg purchased the bandit’s horses from the party, and asked if they would please return Svetlana’s wedding ring, cruelly taken months ago. Andros took it as a sacred quest, and vowed to return it soon.

Four hours later they arrived outside the Thorn River camp. Feng tried to sneak in to find information, but made too much noise in the underbrush, and a bandit came to investigate. Kressle went for her axes, and the whole camp went to full alert. Hearing the horn, Andros and Char charged in on their horses. Andros had promised Happs a head start if he led them there, and true to his word, if not to his honor, he pushed the still-bound Happs from the horse. Happs Shouted “Get them, Sweetie!”, and Andros reared around, instead of charging the camp, killed Happs with one blow. Later, Andros would explain that had Happs simply run, Andros might have let him live, but the adversarial cry would not go unpunished.

Feng slew the bandit that came to investigate his noise, fighting unarmed, a flurry of blows raining upon the hapless fool. Gregor the wizard put two bandits to sleep, and Arkady, the half-orc Alchemist, ran in, to throw a bomb onto Kressle, but waited, fearing the bomb hitting the sleeping bandits and restoring them to potency. Johanna, the rogue, stealthed in form the side, but missed with her dart, and the bandits retaliatory strikes missed as well. Char charged in, impaling another bandit, but getting uncomfortably close to Kressle. Kressle threw her knife at Char, and combined with the wound the valorous cavalier had failed to mention earlier, this was enough to unhorse him, and knock him out cold.

Arkady threw his bomb at Kressle now, and as she smoldered, her anger burned even hotter. Andros, Feng, Gregor, and Johannafended off attacks from lesser bandits, but the enraged Kressle charged over to Arkady and in a rapid series of strikes nearly severed his head form his neck with her axes – only Fate saved him, as the final blow that would surely have cloven his skull in two caught him by the flat of the axe, and not the edge, knocking him unconscious, and leaving a very large bruise and some minor fractures.

Arkady and Char down, 3 bandits down, the odds now stood 4 heroes to 6 bandits, and their champion was hurt, but not slowing. Andros immediately charged the woman who had slain (he thought) his two companions, and he ran her through on his sword, piercing her heart. She fell dead on the spot. At this sight, the remaining bandits fled, save one who was now pinned by Feng.

He surrendered, and agreed to serve the heroes instead. Though the Thorn River Bandits did not have the wedding ring, this bandit knew that it was taken by Kobolds, and would lead the party there. He gave them his Stag Lord Pin, explaining that the Stag Lord was a terrible demon that controlled the bandits, and though he had never met the Stag Lord, Kressle had, and she lived in fear of him.

The party found a potion among the bandit’s stash, and grabbed their ill-gotten gains. Healing char with a little first aid, and the alchemist with the potion, the party loaded up the horses with the spoils and the prisoner, and returned to Oleg’s.

Oleg rewarded them again, with some money and some healing potions, and told them that if they wanted more potions, they could bring the supplies, and some fangberries, to a hermit called Bokken. Oleg made the remainder of their stay free, and busied himself clearing his storeroom for their goods – which Oleg bought, of course.

The heroes retired to their room, determined to track down Svetlana’s ring in the morning, and deal with the Kobolds.

Player Accounts:

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.